Who Deserves to Fight Against The Heptahedron? (game show)

Who Deserves To Fight Against The Heptahedron? (simply The Heptahedron, pronounced Hepta-heedron) is a Transmanitainian television quiz/game show which premiered on TBN on September 4, 2000 and ended in 2006. In this series, Contestants can possibly have a chance to win a top prize of Ð750,000 by getting through a series of 7 increasingly intense trivia levels within a 4m × 4m × 4m dished Pentagonal prism.

Production
The devision of Who Deserves To Fight Against The Heptahedron? was and led and created by Stephen Quinn, assisted by his principal producers Perry Gibbons and John Gottlieb for their company BulletTime Entertainment.

Gameplay
The contestant now begins the main game with a stake of Ð100 and could increase it up to the maximum top prize of Ð750,000 by just completing increasingly intense trivia levels. The contestant is allowed to keep the money he/she has won up to that point even after they have shown each question on each stage level they were currently on. If a contestant failed on a level by answering a question incorrectly, their game will be over and they will leave with nothing only in the first two levels.

Money Fixation
After completing the third level, the contestant will earn the chance to "fix their money". Once during the rest of the game, he/she could exercise this option after each level; if they fail on a level and miss a question, they would leave with the money won up to the "money fixed" point. If a contestant does not use the fixation after Level Three, he/she will still have the option of using it either after answering questions on Level Four or Five correctly; however a contestant may use it only once during game play. If a contestant chooses to use it, he/she must do so prior to the reveal of the next level.

Seasons 6-9, 2001-2004
Over the course of the show's history, the format of the program has been altered in a number of aspects, mainly towards the setup of levels, questions and the payout structure used in the game show, along with minor tweaks and changes in other aspects:


 * In the 2004 revival, the levels were reduced from 7 to 5.

Quickfire rounds
Before moving on to the next level, the contestant will have 60 seconds (1 minute) to answer 12 rapid-fire free response questions as they need. If they get the first 5 questions right, they will recieve the first aid, the next 4 questions, two aids and the last 3 questions, they will earn three aids. They can use the flips to pass each question.

Aids of Assistance

 * Half & Half: Similar to the 50:50 lifeline on Who Wants to Be a Millionaire?, the heptahedron will have the computer to remove 2 wrong answers out of the following choices.
 * Double Chance: The heptahedron will allow the contestant to make two guesses on a question, but required them to answer the question, forbidding them to walk away.
 * Flip the Question:
 * Jump the Question:
 * Cut the Question:
 * Majority Vote: Similar to the Ask the Audience lifeline on Who Wants to Be a Millionaire?.


 * Skip Question :

Specific questions on Levels

 * Only used on each question on Level 1 and Level 2: it includes 2 answers, often True or False. (later removed in style of Quickfire rounds.)
 * Only used in each one of the five questions on Level 3: the visual question: the contestant will be shown a visual puzzle that appeared on the screen above them, and must answer a question particularly.
 * Only used in each one of the five questions on Level 5: the list question: requiring the contestant to cite several answers according to a given theme. (later changed in early 2001)

Big Winners
Over the course of the show's history, 6 contestants have reached the both penultimate and final levels and taken away the top prize.