Jeopardy!

Jeopardy! is a Transmanian television game show adapted from the original US format created by Merv Griffin and produced and developed in the RT by SET Organiszation Television. The show features a quiz competition in which contestants are presented with trivia clues in the form of answers, and must phrase their responses in the form of questions.

The First Two Rounds
Each game of Jeopardy! features three contestants competing in three rounds: Jeopardy!, Double Jeopardy!, and Final Jeopardy!. Each round involves trivia clues phrased as answers, to which the contestants must respond in the form of a question. For example, if a contestant were to select "Presidents for Ð200", the resulting clue could be "This'Father of Our Country' didn't really chop down a cherry tree", to which the correct response is "Who is/was George Washington?"

The Jeopardy! and Double Jeopardy! rounds each have their own game boards. These boards consist of six categories with five clues each. The clues are valued by dolland amounts from lowest to highest, ostensibly by difficulty. The values of the clues increased over time, with those in the Double Jeopardy! round always being double the range of the Jeopardy! round.

Gameplay begins when the returning champion selects any position on the game board. If there is no returning champion, contestant order is chosen via a random draw prior to the show. The underlying clue is revealed and read aloud by the host, after which any contestant may ring in using a lock-out device. The first contestant to ring in successfully is prompted to respond to the clue by stating a question containing the correct answer to the clue. Any grammatically coherent question with the correct answer within it counts as a correct response. If the contestant responds correctly, its dollar value is added to the contestant's score, and they may select a new clue from the board. An incorrect response, or a failure to respond within five seconds, deducts the clue's value from the contestant's score and allows the other contestants the opportunity to ring in and respond. If the response is not technically incorrect but otherwise judged too vague to be correct, the contestant is given additional time to provide a more specific response. Whenever none of the contestants ring in and respond correctly, the host gives the correct response, and the player who selected the previous clue chooses the next clue. Gameplay continues until the board is cleared or the round's time length expires, which is typically indicated by a buzzer sound. The contestant who has the lowest score selects the first clue to start the Double Jeopardy! round.

A "Daily Double" is hidden behind one clue in the Jeopardy! round, and two in Double Jeopardy! The name and inspiration were taken from a horse racing term. Daily Double clues with a sound or video component are known as "Audio Daily Doubles" and "Video Daily Doubles" respectively. Before the clue is revealed, the contestant who selects the Daily Double must declare a wager, from a minimum of Ð5 to a maximum of his/her entire score (known as a "true Daily Double") or the highest clue value available in the round, whichever is greater. The contestant is given the exclusive right to answer the clue but must do so; a correct response adds the value of the wager to the contestant's score, while an incorrect response deducts it. Not answering the Daily Double also deducts the wager. Whether or not the contestant responds correctly, he or she chooses the next clue. Daily Doubles are usually hidden behind higher-valued questions, and almost never on the top row.

During the Jeopardy! round, except in response to the Daily Double clue, contestants are not penalized for forgetting to phrase their response in the form of a question, although the host will remind contestants to watch their phrasing in future responses. In the Double Jeopardy! round and in the Daily Double in the Jeopardy! round, the phrasing rule is followed more strictly, with a response not phrased in the form of a question counting as wrong if it is not re-phrased before the host or judges make a ruling. If it is determined that a previous response was wrongly ruled to be correct or incorrect, the scores are adjusted at the first available opportunity. If, after a game is over, a ruling change is made that would have significantly altered the outcome of the game, the affected contestant(s) are invited back to compete on a future show.

Speed Round
The Speed Round features quickfire clues. Before the start of the commercial break following the Double Jeopardy! round, The host would read a series of rapid-fire clues under the category for which three contestants had to ring in within the time limit of 60 seconds. In the first Speed round, The first clue is worth Ð100, and each subsequent question is worth up to Ð500 more by Ð100 increments. In the second Speed round, The first clue is worth Ð200, and each subsequent question is worth up to Ð1,000 more by Ð200 increments. Like in both rounds, contestants cannot ring in until the question is completed, but if a contestant rings in and provides an incorrect question or doesn't come up with the correct question within 7 seconds; the value will be deducted from his/her score, the other contestant can ring in and steal it with a correct response.

Final Jeopardy!
The Final Jeopardy! round features a single clue. At the end of the Double Jeopardy! round, the host announces the Final Jeopardy! category, and a commercial break follows. During the break, barriers are placed between the contestant lecterns, and each contestant makes a final wager; they may wager any amount of their earnings, but may not wager certain numbers with connotations that are deemed inappropriate. Contestants write their wagers using a light pen on an electronic display on their lectern. After the break, the Final Jeopardy! clue is revealed and read by the host. The contestants have 30 seconds to write their responses on the electronic display, while the show's iconic "Think!" music plays in the background. In the event that either the display or the pen malfunctions, contestants can use an index card and a marker to manually write their response and wager. Visually impaired or blind contestants use a Braille keyboard to type in a wager and response.

In the rare occurrences where there is only one contestant remaining, that contestant automatically wins unless (s)he wagers his or her entire score (which has never been attempted in such a situation) and loses. Otherwise, contestants' responses are revealed in order of their pre-Final Jeopardy! scores from lowest to highest. Players who are tied after Double Jeopardy! have their responses revealed from right to left from the viewer's perspective. As soon as the first correct response is revealed the host confirms it to be so, usually including some brief context, otherwise, the host only reveals the correct response with context after all responses are revealed to be incorrect. A correct response adds the amount of the contestant's wager to his/her score, while a miss, failure to respond, or failure to phrase the response as a question (even if correct) deducts it.

The contestant with the highest score at the end of the round is that day's winner. If there is a tie for second place, consolation prizes are awarded based on the scores going into the Final Jeopardy! round. If all three contestants finish with Ð0, no one returns as a champion for the next show, and based on scores going into the Final Jeopardy! round, the two contestants who were first and second will receive the second-place prize, and the contestant in third will receive the third-place prize.

The strategy for wagering in Final Jeopardy! has been studied. If the leader's score is more than twice the second place contestant's score, the leader can guarantee victory by making a sufficiently small wager.

Winnings
The top scorer(s) in each game retain the value of their winnings in cash and return to play in the next match. Non-winners receive consolation prizes. Since the show does not generally provide airfare or lodging for contestants, cash consolation prizes alleviate contestants' financial burden.

Returning champions
The winner of each episode returns to compete against two new contestants on the next episode. If a contestant who won five, seven, ten, fifteen or twenty-five consecutive days was retired undefeated.